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Getting started with Blender


New to Blender?  No problem.

The bare bones.

Blender is a very hard, but at the same time a very easy software.  It takes a while to learn the key mapping, but for the most part the interface is straight forward and blender has a strong community.

     Doughnut tutorial:  This tutorial is widely known in the blender community and for a good reason.  It goes over the majority of base principles used in 3d.  You can find other renders of other newbies and pros all over the internet, look it up and see how you compare to others!

     Hot keys:  Hot keys are very necessary in most software, but blender, you shouldn't even use it if you can figure them out. . .  To me the most necessary keys are:
     - SHIFT + A  pulls up the object list.  Add cubes, lights curves etc. . . all from this menu
     - N  Properties
     - T  Toolbar
     - TAB  changes your current mode (edit, object, sculpt etc. . .)
     - Z  change between view modes (Wire frame, rendered, Lookdev, solid)
     - CTRL + R  (edit mode) This adds loop cuts to your mesh, right click to leave the cut centered or left click and slide it to where you want.
     - SPC  (can change mapping in settings)  Brings up search bar where you can put in most any action.
     - Q (quick favorites)  Bind any and all your favorite actions to this key.


Check out these resources, how to set up blender, and your staple add-ons.

     This should get you to the point of where you decide if blender is for you or not.  If you would like to continue to learn keep updated here, if you don't like blender make yourself like it, it can be very useful in a lot of cases since its powerful free and great for concepting, considering its face paced workflow. 


Don't wear jorts, your blog spot. Thank you, Ben.




 

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